Fallout: New Vegas - Useless Money Walkthrough - Previous Luxuries

It's time for you to explore a few of the old apartments of the Sierra Madre and discover our old friend Christine. This means looking after security, knocking out a few emitters and finding what you ought to finally unlock the entrance towards the vault. And of course, you need to save or kill Christine.
You can start this by going to the Suites. Just take the elevator up from your lobby. You can only go on the left for the present time, so just go this way and walk at night cloud. Both doors lead on the same place, and also the locked door actually doesn't are most often any better. Go through the other door and loot the restroom for medical supplies. The other closet carries a locked safe with a lot of chips and stimpaks.



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Wait for that hologram of Vera inside the other room to steer a short distance away (all holograms double as security, so look out). Move into another room and quickly go through the door for the left into the toilet. Close the threshold and look towards the right to get the emitter. Blow it approximately kill the hologram and buying yourself a little peace.
You can be ahead and unlock the door for that experience now. Keep moving and looting. Your real goal is the subsequent hallway, so go forward and go into the big workroom with the washers. Run over and turn off the radio about the left to save your hair a little trouble. There's a few scrap which is often used to make things for the workbench, if you are like doing somewhat crafting. Also note a few fusion batteries and scrap. Friends of Christine can make 150 chips using these materials.
The real goal is the active emergency terminal. Use this to override the seal on the first door by the elevator. You can also hack the other computer to shut off the speakers, gain part of the starlet hologram code and get the recipe for a super-heated knife. Grab the main element next for the computers to open the entranceway and save your hair a walk.

Walk back out towards the first hallway and backtrack towards the first emergency door. Go through and keep an eye out, because there's another hologram on patrol. If you stick on the hallway about the right, you will make it in to the security office. Hack laptop computer, it's average difficulty, and unlock the protection closet and change the IFF code for the holograms. You're safe now.
Get the hunting shotgun off with the shelf, combined with ammo. The closet also includes a lever-action shotgun with more ammo, and some armor. Go in the suites and loot them as you like. There's no real tricks since the holograms are friendly. Shut off the radio inside corner suite, and walk from the wrecked walls until you reach a brand new corridor. You'll know it, because you can actually see a vending machine plus a sealed kitchen area. Note that in order to loot the kitchen, you'll need to turn off the air. There's a gas leak, so blowing up a radio might be a bad idea. Fix the leak and loot whatever you wish. There needs to be ingredients for any Sierra Madre Martini, if you wish to make one.
Go back in the new hall and walk past some double doors. These are our goal, but we now have one last room to loot. Run through the cloud in the bedroom. There's 300 chips within the suitcase, and a suit of metal armor inside the closet. I believe that this may be the only list of heavy armor within the casino, so take it if you want it.
Walk back for the double doors and walk into. There's a Big Book of Science hidden about the bookshelf to the left. Take it and study it, then open the doorway to find Christine.

If you were nice to her, she'll open around you. She'll explain her past, discuss the Big Empty and give you the important thing to Vera's dresser. If you don't want to make her angry, avoid questioning her wish to kill Elijah , nor say that you think he can be reasoned with.
Loot the dresser for Vera's here audition tape and a few other gear, then take Vera's dress off her skeleton. There's three med-x doses around the ground as well as a super stimpak by her side. You can also make use of the auto-doc to correct your limbs if you would like.
Walk out of the home with Christine and tell her to just wait here. You need greater than the audition tape to overpower the elevator lock, so backtrack towards the first elevator (it is possible to just cut with the kitchen and also the workshop to do this quickly).



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Go down for the lobby and draw an excellent weapon. I counted 7 ghost people. Then again, you have a brand new shotgun, so that you should be fine. I personally used each of the chips I looted for automatic rifle ammo and tore through every one of them in a very satisfying manner.
Clear a path towards the reception desk and access the music activity options. Download a few ambient tracks (since the interference is perhaps all sorted) and go back up to Vera's Suite. Activate the microphone lock, and choose to play the music activity. The elevator will unlock and you'll be good to go.
It's time for the big heist.

All screenshots from Fallout: New Vegas - Dead Money

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